In truth, a lot of the world-building has to be gradually pieced together (much as in From Software games) from conversations between characters and brief descriptions by the narrator. I feel like it's written as if it were penned in the future, like the reader is supposed to know and understand all the abstract concepts and technologies alluded to throughout. The Peripheral is very cryptic to begin with, a lot like Neuromancer, and there's something I love about that style. I felt like The Peripheral engaged in a similar form of storytelling, despite the fact that it's presented in the linear narrative form of a novel. It's up to them whether they want to piece together the wider narrative and the stories of side characters by reading small bits of information scattered throughout the world. These games utilize a brilliant form of environmental storytelling in which they throw the player into a world where they can engage as much or as little as they want with the lore. I've recently been playing games made by From Software, such as Dark Souls and Bloodborne. I recently read The Peripheral by William Gibson for the first time and it's stuck with me long after putting the book down.īear with me, but I feel like one of the best things I can compare it to is a series of videogames (I guess that is apt seeing as the main character is a professional gamer).
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